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April 18, 2025

MSXALL

Everything about MSX, and more…

Moai-Tech

Moai-Tech magazine has just launched a new issue, specifically number 13. And it does so with a farewell after more than 25 years of journey first in paper and then in format…
Moai-Tech

Moai-Tech magazine has just launched a new issue, number 13 to be exact. And it does so with a farewell after more than 25 years of existence, first in paper format and then in website format.

Moai-Tech

It is certainly a sad moment when something we love, like and enjoy is gone forever. But let's think that most of us are of a certain age, and family, work and real life responsibilities make it increasingly difficult for us to have the desire, the enthusiasm and above all the time to dedicate to MSX or any other hobby in particular. And this happens to all of us to a greater or lesser extent.

But let's review the content of this issue, which as always is packed with interesting things:

  • Review of Cube Droid , a game created by bit of bas for MSX2.
  • New installment of the series of articles about MSX-related audio CDs that have been published over the years.
  • Review and basic guide to Reviver , a little-known Japanese RPG that may be a pleasant discovery after reading this article in the magazine.
  • Review of the latest publications in print.
  • Dead of the Brain Review.
  • Interview with Kazuhiko Naruse (Naruto (なると) ), a prolific Japanese musician who has his fair share of amazing tunes under his belt and is currently developing a music creation tool for Windows called NDP .
  • Review of the video game Risky Rick .
  • Analysis of all the content of issues 47 , 48 and 49 of Future Disk magazine.
  • Interview with Marco Casali , Gianluca Lazzari and Marco Rossin who talk about what the MSX scene was like in Italy during the commercial era of the standard and how it is today.
  • Analysis of Trucho , a game created by Néstor Sancho and Ígor Errazkin .
  • Review of three MSX curiosities that are also related to the games: Sorcery , Checkers in Tan Tan and Kohakuiro no Yuigon .
  • And finally, the tricks section and the opinion section close the magazine.

As you can see, a fairly complete issue, with a wide variety of content.

There are stages that come to an end, but there always remains the residue of good work, effort and work of those who in one way or another have done something to keep the flame of MSX alive throughout its more than forty years of life.

I would like to express my gratitude to all those who have made Moai-Tech possible over the past quarter of a century. Thank you!

Related link: Moai-Tech

Source: https://www.msxblog.es/moai-tech/

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openMSX updated with new interface (v 20.0) openMSX is the oldest MSX emulator . It's been with us for many years, and while it's had a reputation for being somewhat cumbersome to use by some less experienced users (myself included), today it's by far the best alternative to using a real machine. Throughout its existence, it has had to compete with other competitors (fMSX, ruMSX, MarsMSX Meisei, BlueMSX, etc.) that haven't made things easy for it. The latter, BlueMSX, was my choice for a long time due to its user-friendly interface and ease of use, without having to install the BIOS for the different MSX models ( System ROMs ), for example. When BlueMSX stopped being updated, I decided to give openMSX a try, better understanding how it worked in order to take full advantage of the huge number of options it has. This way, I managed to forget about BlueMSX and embrace openMSX as my favorite emulator to this day. This version 20.0 of openMSX debuts a new graphical user interface that is a complete revolution. The debugger and Catapult, which until now were separate programs, are now integrated into the emulator itself . Although they will continue to be available for download from the emulator's official website, the team has already announced that they will no longer be updating them. All the options of these Catapult and the debugger are integrated into openMSX. In addition, all the other options offered by the emulator are now accessible via a menu bar at the top of the screen. It couldn't be more convenient and simple. I'm very glad that openMSX has taken the path of being more user-friendly with an interface that, while not spectacular, more than meets expectations in a program like this. The path has already been laid out, and we'll see how it evolves in upcoming updates. A full description of the updates and changes made in this version can be found at this link . Related link: openMSX RELATED CONTENT Source: https://www.msxblog.es/openmsx-se-actualiza-con-nueva-interfaz-v-20-0/

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More MSX Content

openMSX updated with new interface (v 20.0) openMSX is the oldest MSX emulator . It's been with us for many years, and while it's had a reputation for being somewhat cumbersome to use by some less experienced users (myself included), today it's by far the best alternative to using a real machine. Throughout its existence, it has had to compete with other competitors (fMSX, ruMSX, MarsMSX Meisei, BlueMSX, etc.) that haven't made things easy for it. The latter, BlueMSX, was my choice for a long time due to its user-friendly interface and ease of use, without having to install the BIOS for the different MSX models ( System ROMs ), for example. When BlueMSX stopped being updated, I decided to give openMSX a try, better understanding how it worked in order to take full advantage of the huge number of options it has. This way, I managed to forget about BlueMSX and embrace openMSX as my favorite emulator to this day. This version 20.0 of openMSX debuts a new graphical user interface that is a complete revolution. The debugger and Catapult, which until now were separate programs, are now integrated into the emulator itself . Although they will continue to be available for download from the emulator's official website, the team has already announced that they will no longer be updating them. All the options of these Catapult and the debugger are integrated into openMSX. In addition, all the other options offered by the emulator are now accessible via a menu bar at the top of the screen. It couldn't be more convenient and simple. I'm very glad that openMSX has taken the path of being more user-friendly with an interface that, while not spectacular, more than meets expectations in a program like this. The path has already been laid out, and we'll see how it evolves in upcoming updates. A full description of the updates and changes made in this version can be found at this link . Related link: openMSX RELATED CONTENT Source: https://www.msxblog.es/openmsx-se-actualiza-con-nueva-interfaz-v-20-0/

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